At this point in the semester you have all learned about all of the fabrication technologies we have in the lab. Before we fully launch into the final project phase of the class, let’s take a moment to review the various lab tools that we’ve spent the first half of the semester learning and explore… Continue reading Prized Possession
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Creative Code Remix (2024)
Description Every programmer is a bit of a code thief. The practice of recycling or remixing code is a valuable way to learn from more advanced programmers, it allows you to do things you would hardly be able to do from scratch, and it also saves you a lot of time. In this lab assignment,… Continue reading Creative Code Remix (2024)
Frankenthing
Description: Disassemble and re-purpose something you own. The idea is to explore the materiality of the world around us and discover affordances in what we thought was immutable. In this assignment you will get comfortable finding materials at home, integrating them into your creative projects, and finding tools to aid your process. Additionally, you will… Continue reading Frankenthing
Critiques (2023)
The final project for Beyond Bits & Atoms is a working prototype of an educational technology, accompanied by a short paper suitable for submission to an academic conference. In prior years, course projects have gone on to become academic research projects and commercial products. Logistics On Wednesday, April 12, from 1:30-2:30pm, students will present brief… Continue reading Critiques (2023)
Frankenthing (2023)
Description: Disassemble and re-purpose something you own. The idea is to explore the materiality of the world around us and discover affordances in what we thought was immutable. In this assignment you will get comfortable finding materials at home, integrating them into your creative projects, and finding tools to aid your process. Additionally, you will… Continue reading Frankenthing (2023)
Praxis Reflection (2023)
Write a close analysis of an experience you have had in the lab so far in this class, using constructivism, sociocultural learning theory, and/or constructionism as lenses for interpreting the experience. Positioning yourself as a learner, describe the context of the experience, potentially including the space, tools, people, and other resources you were working with.… Continue reading Praxis Reflection (2023)
Tools Deep Dive (2023)
In class we’ve also discussed the framework of “low floor,” “high ceiling,” and “wide walls” to evaluating learning technologies. Before we fully launch into the final project phase of the class, let’s take a moment to review the various lab tools that we’ve spent the first half of the semester learning and explore their “high… Continue reading Tools Deep Dive (2023)
Topics of interest, Powerful Ideas and Microworlds (2023)
Due Feb 1st, 11:59pm ET Description There are a gazillion topics out there, but sometimes it is hard to think of just one. There are also many ways to learn each topic, so it is also hard to think of all of them. This assignment is meant to help you in selecting a topic, a… Continue reading Topics of interest, Powerful Ideas and Microworlds (2023)
Tech in the Wild (2023)
So far in the course, we have considered theoretical approaches to the learner, learning, and knowing, and explored theories that help us understand the ways that technology can be used for learning. In this assignment, we ask you to observe a learning technology in practice, and to attend to the context in which it is… Continue reading Tech in the Wild (2023)
Tech Critique (2023)
Critique an educational technology through the theoretical and design lenses we have examined so far. The critique involves an analysis of the design decisions of a learning technology — both the explicit and implicit intentions of the designer. The critique might directly inform your final project, and it might be used for the related work… Continue reading Tech Critique (2023)